コインゲームの世界市場2020-2026:ビデオゲーム、ピンボールマシン、電気機械ゲーム、その他

QYResearchが発行した調査報告書(QYR20AP05110)
◆英語タイトル:Global Coin-op Games Industry Research Report, Growth Trends and Competitive Analysis 2020-2026
◆商品コード:QYR20AP05110
◆発行会社(リサーチ会社):QYResearch
◆発行日:2020年3月(※2024年版があります。お問い合わせください。)
◆ページ数:118
◆レポート形式:英語 / PDF
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◆調査対象地域:グローバル
◆産業分野:機械・装置
◆販売価格オプション(消費税別)
Single User(1名様閲覧用)USD5,600 ⇒換算¥828,800見積依頼/購入/質問フォーム
Multi User(5名様閲覧用)USD8,400 ⇒換算¥1,243,200見積依頼/購入/質問フォーム
Enterprise License(同一法人内共有可)USD11,200 ⇒換算¥1,657,600見積依頼/購入/質問フォーム
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当リサーチレポートでは、コインゲームの世界市場規模が2019年xx百万ドルから2026年xx百万ドルまで年平均xx%成長すると予測しています。当レポートは、コインゲームのグローバル市場動向、主要メーカー別の市場シェア、種類別市場規模(ビデオゲーム、ピンボールマシン、電気機械ゲーム、その他)、用途別市場規模(レストラン、バー、アミューズメントアーケード、その他)、地域別(北米、ヨーロッパ、中国、日本)生産規模、地域別(北米、ヨーロッパ、アジア、中南米、中東・アフリカ)消費規模、バリューチェーン、販売チャネル、市場機会・課題・市場環境分析、関連企業情報などを掲載しています。

・レポート概要
・グローバル市場動向
・メーカー別市場シェア
・コインゲームの種類別市場予測2015-2026:ビデオゲーム、ピンボールマシン、電気機械ゲーム、その他
・コインゲームの用途別市場予測2015-2026:レストラン、バー、アミューズメントアーケード、その他
・コインゲームの地域別生産規模2015-2026:北米、ヨーロッパ、中国、日本
・コインゲームの地域別消費規模2015-2026:北米、ヨーロッパ、アジア、中南米、中東・アフリカ
・関連企業情報:X-Arcade、Rec Room Masters, LLC、Arcade Classics、North Coast Custom Arcades、Guangzhou Neogame Amusement Technology Co., Ltd.、Guangzhou Divine Technology Co., Ltd.、Icefuns Amusement Co., Ltd.、Guangzhou Imyjoy Electronic Technology Co., Ltd.
・コインゲームの地域別生産規模予測2021-2026:北米、ヨーロッパ、中国、日本
・コインゲームの地域別消費規模予測2021-2026:北米、ヨーロッパ、アジア、中南米、中東・アフリカ
・バリューチェーン及び販売チャネル分析
・市場機会・課題・市場環境分析
・結論
【レポートの概要】

Coin-op Game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades.The Coin-op Games market was valued at US$ xx Million in 2019 and is projected to reach US$ xx Million by 2026, at a CAGR of xx% during the forecast period. In this study, 2019 has been considered as the base year and 2020 to 2026 as the forecast period to estimate the market size for Coin-op Games.

In terms of production side, this report researches the Coin-op Games capacity, production, value, ex-factory price, growth rate, market share for major manufacturers, regions (or countries) and type.
In terms of consumption side, this report focuses on the consumption of Coin-op Games by regions (countries) and application.
The global Coin-op Games market is thoroughly, accurately, and comprehensively assessed in the report with a large focus on market dynamics, market competition, regional growth, segmental analysis, and key growth strategies. Buyers of the report will have access to verified market figures, including global market size in terms of revenue and volume. As part of production analysis, the authors of the report have provided reliable estimations and calculations for global revenue and volume by Type segment of the global Coin-op Games market. These figures have been provided in terms of both revenue and volume for the period 2015-2026. Additionally, the report provides accurate figures for production by region in terms of revenue as well as volume for the same period. The report also includes production capacity statistics for the same period.
Geographic Segmentation
The report offers exhaustive assessment of different region-wise and country-wise Coin-op Games markets such as the U.S., Canada, Germany, France, the U.K., Italy, Russia, China, Japan, South Korea, Taiwan, India, the Philippines, Malaysia, Thailand, Indonesia, Vietnam Australia, Mexico, Brazil, Saudi Arabia, the UAE and Turkey etc. Key regions covered in the report are North America, Europe, Asia-Pacific, Latin America, and the Middle East and Africa.
For the period 2015-2026, the report provides country-wise revenue and production capacity analysis and region-wise revenue and volume analysis of the global Coin-op Games market. For the period 2015-2020, it provides consumption (consumption) analysis and forecast of different regional markets by Application as well as by Type in terms of volume.
Market Segmentation
The report includes a detailed analysis of leading and by Type and by Application segments of the global Coin-op Games market. All of the segments covered in the report are broadly analyzed based on some deciding factors. The segmental analysis section of the report offers value, volume analysis and forecast of the global Coin-op Games market by Type and by Application segment for the period 2015-2026.
Segment by Type, the Coin-op Games market is segmented into
Video Games
Pinball Machines
Electro-Mechanical Games
Others

Segment by Application, the Coin-op Games market is segmented into
Restaurants
Bars
Amusement Arcades
Others
Competitive Landscape and Coin-op Games Market Share Analysis
Coin-op Games market competitive landscape provides details and data information by manufacturers. The report offers comprehensive analysis and accurate statistics on production capacity, revenue and price by the player for the period 2015-2020. Details included are company description, major businesses, company total revenue and the production capacity, revenue generated in Coin-op Games business, competitors, the date to enter into the Coin-op Games market, Coin-op Games product introduction, recent developments, etc.

The major vendors covered:
X-Arcade
Rec Room Masters, LLC
Arcade Classics
North Coast Custom Arcades
Guangzhou Neogame Amusement Technology Co., Ltd.
Guangzhou Divine Technology Co., Ltd.
Icefuns Amusement Co., Ltd.
Guangzhou Imyjoy Electronic Technology Co., Ltd.

The study objectives are:
To analyze and research the global Coin-op Games status and future forecast, involving capacity, production, value, consumption, growth rate (CAGR), market share, historical and forecast.
To present the key Coin-op Games manufacturers, capacity, production, revenue, market share, and recent development.
To split the breakdown data by regions, type, manufacturers and application.
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of Coin-op Games are as follows:
History Year: 2015-2020
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026

【レポートの目次】

Table of Contents

1 Report Overview
1.1 Research Scope
1.2 Top Coin-op Games Manufacturers Covered: Ranking by Revenue
1.3 Market Segment by Type
1.3.1 Global Coin-op Games Market Size by Type: 2015 VS 2020 VS 2026 (US$ Million)
1.3.2 Video Games
1.3.3 Pinball Machines
1.3.4 Electro-Mechanical Games
1.3.5 Others
1.4 Market Segment by Application
1.4.1 Global Coin-op Games Consumption by Application: 2015 VS 2020 VS 2026
1.4.2 Restaurants
1.4.3 Bars
1.4.4 Amusement Arcades
1.4.5 Others
1.5 Study Objectives
1.6 Years Considered

2 Global Market Perspective
2.1 Global Coin-op Games Production Capacity Analysis
2.1.1 Global Coin-op Games Production Value (2015-2026)
2.1.2 Global Coin-op Games Production (2015-2026)
2.1.3 Global Coin-op Games Capacity (2015-2026)
2.1.4 Global Coin-op Games Marketing Pricing and Trends
2.2 Global Coin-op Games Market Size Growth Potential by Key Producing Regions
2.2.1 Global Coin-op Games Market Size by Key Producing Regions: 2015 VS 2021 VS 2026
2.2.2 Global Coin-op Games Market Share by Key Producing Regions: 2021 VS 2026
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Primary Interviews with Key Coin-op Games Players: Views for Future

3 Market Share by Manufacturers
3.1 Global Top Manufacturers by Coin-op Games Production Capacity
3.1.1 Global Top Manufacturers by Coin-op Games Production Capacity (2015-2020)
3.1.2 Global Top Manufacturers by Coin-op Games Production (2015-2020)
3.1.3 Global 5 and 10 Largest Manufacturers by Coin-op Games Production in 2019
3.2 Global Top Manufacturers by Coin-op Games Revenue
3.2.1 Global Top Manufacturers by Coin-op Games Revenue (2015-2020)
3.2.2 Global Top Manufacturers Market Share by Coin-op Games Revenue (2015-2020)
3.2.3 Global Coin-op Games Market Concentration Ratio (CR5 and HHI)
3.3 Global Top Manufacturers Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Coin-op Games as of 2019)
3.4 Global Coin-op Games Average Selling Price (ASP) by Manufacturers
3.5 Key Manufacturers Coin-op Games Plants/Factories Distribution and Area Served
3.6 Date of Key Manufacturers Enter into Coin-op Games Market
3.7 Key Manufacturers Coin-op Games Product Offered
3.8 Mergers & Acquisitions, Expansion Plans

4 Estimate and Forecast by Type (2015-2026)
4.1 Global Coin-op Games Historic Market Size by Type (2015-2020)
4.1.2 Global Coin-op Games Production Market Share by Type (2015-2020)
4.1.3 Global Coin-op Games Production Value Market Share by Type
4.1.4 Coin-op Games Average Selling Price (ASP) by Type (2015-2020)
4.2 Global Coin-op Games Market Size Forecast by Type (2021-2026)
4.2.2 Global Coin-op Games Production Market Share Forecast by Type (2021-2026)
4.2.3 Global Coin-op Games Production Value Market Share Forecast by Type
4.2.4 Coin-op Games Average Selling Price (ASP) Forecast by Type (2021-2026)
4.3 Global Coin-op Games Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

5 Market Size by Application (2015-2026)
5.1 Global Coin-op Games Consumption by Application (2015-2020)
5.2 Global Coin-op Games Consumption by Application (2021-2026)

6 Production by Regions: Market Fact & Figures
6.1 Global Coin-op Games Production (History Data) by Regions (2015-2020)
6.2 Global Coin-op Games Production Value (History Data) by Regions
6.3 North America
6.3.1 North America Coin-op Games Production Growth Rate (2015-2020)
6.3.2 North America Coin-op Games Production Value Growth Rate (2015-2020)
6.3.3 Key Players Market Share in North America
6.3.4 North America Coin-op Games Import & Export (2015-2020)
6.4 Europe
6.4.1 Europe Coin-op Games Production Growth Rate (2015-2020)
6.4.2 Europe Coin-op Games Production Value Growth Rate (2015-2020)
6.4.3 Key Players Market Share in Europe
6.4.4 Europe Coin-op Games Import & Export (2015-2020)
6.5 China
6.5.1 China Coin-op Games Production Growth Rate (2015-2020)
6.5.2 China Coin-op Games Production Value Growth Rate (2015-2020)
6.5.3 Key Players Market Share in China
6.5.4 China Coin-op Games Import & Export (2015-2020)
6.6 Japan
6.6.1 Japan Coin-op Games Production Growth Rate (2015-2020)
6.6.2 Japan Coin-op Games Production Value Growth Rate (2015-2020)
6.6.3 Key Players Market Share in Japan
6.6.4 Japan Coin-op Games Import & Export (2015-2020)

7 Coin-op Games Consumption by Regions: Market Fact & Figures
7.1 Global Coin-op Games Consumption (History Data) by Regions (2015-2020)
7.2 Global Top Coin-op Games Consumers (regions/countries) Ranking and Share of Total Coin-op Games Consumption in 2015 VS 2019
7.3 North America
7.3.1 North America Coin-op Games Consumption by Type
7.3.2 North America Coin-op Games Consumption by Application
7.3.3 North America Coin-op Games Consumption by Countries
7.3.4 U.S.
7.3.5 Canada
7.4 Europe
7.4.1 Europe Coin-op Games Consumption by Type
7.4.2 Europe Coin-op Games Consumption by Application
7.4.3 Europe Coin-op Games Consumption by Countries
7.4.4 Germany
7.4.5 France
7.4.6 U.K.
7.4.7 Italy
7.4.8 Russia
7.5 Asia Pacific
7.5.1 Asia Pacific Coin-op Games Consumption by Type
7.5.2 Asia Pacific Coin-op Games Consumption by Application
7.5.3 Asia Pacific Coin-op Games Consumption by Regions
7.5.4 China
7.5.5 Japan
7.5.6 South Korea
7.5.7 India
7.5.8 Australia
7.5.9 Taiwan
7.5.10 Indonesia
7.5.11 Thailand
7.5.12 Malaysia
7.5.13 Philippines
7.5.14 Vietnam
7.6 Central & South America
7.6.1 Central & South America Coin-op Games Consumption by Type
7.6.2 Central & South America Coin-op Games Consumption by Application
7.6.3 Central & South America Coin-op Games Consumption by Countries
7.6.4 Mexico
7.6.5 Brazil
7.6.6 Argentina
7.7 Middle East and Africa
7.7.1 Middle East and Africa Coin-op Games Consumption by Type
7.7.2 Middle East and Africa Coin-op Games Consumption by Application
7.7.3 Central & South America Coin-op Games Consumption by Countries
7.7.4 Turkey
7.7.5 Saudi Arabia
7.7.6 U.A.E

8 Company Profiles
8.1 X-Arcade
8.1.1 X-Arcade Corporation Information
8.1.2 X-Arcade Business Overview and Total Revenue (2019 VS 2018)
8.1.3 X-Arcade Coin-op Games Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.1.4 Coin-op Games Products and Services
8.1.5 X-Arcade SWOT Analysis
8.1.6 X-Arcade Recent Developments
8.2 Rec Room Masters, LLC
8.2.1 Rec Room Masters, LLC Corporation Information
8.2.2 Rec Room Masters, LLC Business Overview and Total Revenue (2019 VS 2018)
8.2.3 Rec Room Masters, LLC Coin-op Games Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.2.4 Coin-op Games Products and Services
8.2.5 Rec Room Masters, LLC SWOT Analysis
8.2.6 Rec Room Masters, LLC Recent Developments
8.3 Arcade Classics
8.3.1 Arcade Classics Corporation Information
8.3.2 Arcade Classics Business Overview and Total Revenue (2019 VS 2018)
8.3.3 Arcade Classics Coin-op Games Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.3.4 Coin-op Games Products and Services
8.3.5 Arcade Classics SWOT Analysis
8.3.6 Arcade Classics Recent Developments
8.4 North Coast Custom Arcades
8.4.1 North Coast Custom Arcades Corporation Information
8.4.2 North Coast Custom Arcades Business Overview and Total Revenue (2019 VS 2018)
8.4.3 North Coast Custom Arcades Coin-op Games Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.4.4 Coin-op Games Products and Services
8.4.5 North Coast Custom Arcades SWOT Analysis
8.4.6 North Coast Custom Arcades Recent Developments
8.5 Guangzhou Neogame Amusement Technology Co., Ltd.
8.5.1 Guangzhou Neogame Amusement Technology Co., Ltd. Corporation Information
8.5.2 Guangzhou Neogame Amusement Technology Co., Ltd. Business Overview and Total Revenue (2019 VS 2018)
8.5.3 Guangzhou Neogame Amusement Technology Co., Ltd. Coin-op Games Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.5.4 Coin-op Games Products and Services
8.5.5 Guangzhou Neogame Amusement Technology Co., Ltd. SWOT Analysis
8.5.6 Guangzhou Neogame Amusement Technology Co., Ltd. Recent Developments
8.6 Guangzhou Divine Technology Co., Ltd.
8.6.1 Guangzhou Divine Technology Co., Ltd. Corporation Information
8.6.3 Guangzhou Divine Technology Co., Ltd. Coin-op Games Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.6.3 Guangzhou Divine Technology Co., Ltd. Coin-op Games Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.6.4 Coin-op Games Products and Services
8.6.5 Guangzhou Divine Technology Co., Ltd. SWOT Analysis
8.6.6 Guangzhou Divine Technology Co., Ltd. Recent Developments
8.7 Icefuns Amusement Co., Ltd.
8.7.1 Icefuns Amusement Co., Ltd. Corporation Information
8.7.2 Icefuns Amusement Co., Ltd. Business Overview and Total Revenue (2019 VS 2018)
8.7.3 Icefuns Amusement Co., Ltd. Coin-op Games Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.7.4 Coin-op Games Products and Services
8.7.5 Icefuns Amusement Co., Ltd. SWOT Analysis
8.7.6 Icefuns Amusement Co., Ltd. Recent Developments
8.8 Guangzhou Imyjoy Electronic Technology Co., Ltd.
8.8.1 Guangzhou Imyjoy Electronic Technology Co., Ltd. Corporation Information
8.8.2 Guangzhou Imyjoy Electronic Technology Co., Ltd. Business Overview and Total Revenue (2019 VS 2018)
8.8.3 Guangzhou Imyjoy Electronic Technology Co., Ltd. Coin-op Games Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.8.4 Coin-op Games Products and Services
8.8.5 Guangzhou Imyjoy Electronic Technology Co., Ltd. SWOT Analysis
8.8.6 Guangzhou Imyjoy Electronic Technology Co., Ltd. Recent Developments

9 Coin-op Games Production Side by Producing Regions (Countries)
9.1 Global Coin-op Games Production Value Forecast by Region (2021-2026)
9.2 Coin-op Games Production Forecast by Regions
9.3 Key Coin-op Games Producing Regions Forecast
9.3.1 North America
9.3.2 Europe
9.3.3 China
9.3.4 Japan

10 Coin-op Games Consumption Forecast by Top Consumers (Regions/Countries)
10.1 Global Coin-op Games Consumption Forecast by Region (2021-2026)
10.2 North America Market Consumption YoY Growth Forecast
10.2.1 North America Coin-op Games Consumption YoY Growth (2021-2026)
10.2.2 North America Coin-op Games Consumption Forecast by Country (2021-2026)
10.3 Europe Market Consumption YoY Growth Forecast
10.3.1 Europe Coin-op Games Consumption YoY Growth (2021-2026)
10.3.2 Europe Coin-op Games Consumption Forecast by Country (2021-2026)
10.4 Asia Pacific Market Consumption YoY Growth Forecast
10.4.1 Asia Pacific Coin-op Games Consumption YoY Growth (2021-2026)
10.4.1 Asia Pacific Coin-op Games Consumption Forecast by Regions (2021-2026)
10.5 Latin America Market Consumption YoY Growth Forecast
10.5.1 Latin America Coin-op Games Consumption YoY Growth (2021-2026)
10.5.2 Latin America Coin-op Games Consumption Forecast by Country (2021-2026)
10.6 Middle East and Africa Market Consumption YoY Growth Forecast
10.6.1 Middle East and Africa Coin-op Games Consumption YoY Growth (2021-2026)
10.6.2 Middle East and Africa Coin-op Games Consumption Forecast by Country (2021-2026)

11 Value Chain and Sales Channels Analysis
11.1 Value Chain Analysis
11.2 Sales Channels Analysis
11.2.1 Coin-op Games Sales Channels
11.2.2 Coin-op Games Distributors
11.3 Coin-op Games Customers

12 Opportunities & Challenges, Threat and Affecting Factors
12.1 Market Opportunities
12.2 Market Challenges
12.3 Porter’s Five Forces Analysis

13 Key Findings

14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

...

【掲載企業】

X-Arcade、Rec Room Masters, LLC、Arcade Classics、North Coast Custom Arcades、Guangzhou Neogame Amusement Technology Co., Ltd.、Guangzhou Divine Technology Co., Ltd.、Icefuns Amusement Co., Ltd.、Guangzhou Imyjoy Electronic Technology Co., Ltd.

【免責事項】
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