Table of Contents
1 Report Overview
1.1 Research Scope
1.2 Top Redemption Game Machines Manufacturers Covered: Ranking by Revenue
1.3 Market Segment by Type
1.3.1 Global Redemption Game Machines Market Size by Type: 2015 VS 2020 VS 2026 (US$ Million)
1.3.2 Ticket Redemption
1.3.3 Prize Redemption
1.3.4 Music Game
1.3.5 Dance Dance Revolution
1.3.6 Racing Type Machine
1.3.7 Others
1.4 Market Segment by Application
1.4.1 Global Redemption Game Machines Consumption by Application: 2015 VS 2020 VS 2026
1.4.2 Amusement Parks
1.4.3 Game Centers
1.4.4 Bars
1.4.5 Others
1.5 Study Objectives
1.6 Years Considered
2 Global Market Perspective
2.1 Global Redemption Game Machines Production Capacity Analysis
2.1.1 Global Redemption Game Machines Production Value (2015-2026)
2.1.2 Global Redemption Game Machines Production (2015-2026)
2.1.3 Global Redemption Game Machines Capacity (2015-2026)
2.1.4 Global Redemption Game Machines Marketing Pricing and Trends
2.2 Global Redemption Game Machines Market Size Growth Potential by Key Producing Regions
2.2.1 Global Redemption Game Machines Market Size by Key Producing Regions: 2015 VS 2021 VS 2026
2.2.2 Global Redemption Game Machines Market Share by Key Producing Regions: 2021 VS 2026
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Primary Interviews with Key Redemption Game Machines Players: Views for Future
3 Market Share by Manufacturers
3.1 Global Top Manufacturers by Redemption Game Machines Production Capacity
3.1.1 Global Top Manufacturers by Redemption Game Machines Production Capacity (2015-2020)
3.1.2 Global Top Manufacturers by Redemption Game Machines Production (2015-2020)
3.1.3 Global 5 and 10 Largest Manufacturers by Redemption Game Machines Production in 2019
3.2 Global Top Manufacturers by Redemption Game Machines Revenue
3.2.1 Global Top Manufacturers by Redemption Game Machines Revenue (2015-2020)
3.2.2 Global Top Manufacturers Market Share by Redemption Game Machines Revenue (2015-2020)
3.2.3 Global Redemption Game Machines Market Concentration Ratio (CR5 and HHI)
3.3 Global Top Manufacturers Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Redemption Game Machines as of 2019)
3.4 Global Redemption Game Machines Average Selling Price (ASP) by Manufacturers
3.5 Key Manufacturers Redemption Game Machines Plants/Factories Distribution and Area Served
3.6 Date of Key Manufacturers Enter into Redemption Game Machines Market
3.7 Key Manufacturers Redemption Game Machines Product Offered
3.8 Mergers & Acquisitions, Expansion Plans
4 Estimate and Forecast by Type (2015-2026)
4.1 Global Redemption Game Machines Historic Market Size by Type (2015-2020)
4.1.2 Global Redemption Game Machines Production Market Share by Type (2015-2020)
4.1.3 Global Redemption Game Machines Production Value Market Share by Type
4.1.4 Redemption Game Machines Average Selling Price (ASP) by Type (2015-2020)
4.2 Global Redemption Game Machines Market Size Forecast by Type (2021-2026)
4.2.2 Global Redemption Game Machines Production Market Share Forecast by Type (2021-2026)
4.2.3 Global Redemption Game Machines Production Value Market Share Forecast by Type
4.2.4 Redemption Game Machines Average Selling Price (ASP) Forecast by Type (2021-2026)
4.3 Global Redemption Game Machines Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End
5 Market Size by Application (2015-2026)
5.1 Global Redemption Game Machines Consumption by Application (2015-2020)
5.2 Global Redemption Game Machines Consumption by Application (2021-2026)
6 Production by Regions: Market Fact & Figures
6.1 Global Redemption Game Machines Production (History Data) by Regions (2015-2020)
6.2 Global Redemption Game Machines Production Value (History Data) by Regions
6.3 North America
6.3.1 North America Redemption Game Machines Production Growth Rate (2015-2020)
6.3.2 North America Redemption Game Machines Production Value Growth Rate (2015-2020)
6.3.3 Key Players Market Share in North America
6.3.4 North America Redemption Game Machines Import & Export (2015-2020)
6.4 Europe
6.4.1 Europe Redemption Game Machines Production Growth Rate (2015-2020)
6.4.2 Europe Redemption Game Machines Production Value Growth Rate (2015-2020)
6.4.3 Key Players Market Share in Europe
6.4.4 Europe Redemption Game Machines Import & Export (2015-2020)
6.5 China
6.5.1 China Redemption Game Machines Production Growth Rate (2015-2020)
6.5.2 China Redemption Game Machines Production Value Growth Rate (2015-2020)
6.5.3 Key Players Market Share in China
6.5.4 China Redemption Game Machines Import & Export (2015-2020)
6.6 Japan
6.6.1 Japan Redemption Game Machines Production Growth Rate (2015-2020)
6.6.2 Japan Redemption Game Machines Production Value Growth Rate (2015-2020)
6.6.3 Key Players Market Share in Japan
6.6.4 Japan Redemption Game Machines Import & Export (2015-2020)
7 Redemption Game Machines Consumption by Regions: Market Fact & Figures
7.1 Global Redemption Game Machines Consumption (History Data) by Regions (2015-2020)
7.2 Global Top Redemption Game Machines Consumers (regions/countries) Ranking and Share of Total Redemption Game Machines Consumption in 2015 VS 2019
7.3 North America
7.3.1 North America Redemption Game Machines Consumption by Type
7.3.2 North America Redemption Game Machines Consumption by Application
7.3.3 North America Redemption Game Machines Consumption by Countries
7.3.4 U.S.
7.3.5 Canada
7.4 Europe
7.4.1 Europe Redemption Game Machines Consumption by Type
7.4.2 Europe Redemption Game Machines Consumption by Application
7.4.3 Europe Redemption Game Machines Consumption by Countries
7.4.4 Germany
7.4.5 France
7.4.6 U.K.
7.4.7 Italy
7.4.8 Russia
7.5 Asia Pacific
7.5.1 Asia Pacific Redemption Game Machines Consumption by Type
7.5.2 Asia Pacific Redemption Game Machines Consumption by Application
7.5.3 Asia Pacific Redemption Game Machines Consumption by Regions
7.5.4 China
7.5.5 Japan
7.5.6 South Korea
7.5.7 India
7.5.8 Australia
7.5.9 Taiwan
7.5.10 Indonesia
7.5.11 Thailand
7.5.12 Malaysia
7.5.13 Philippines
7.5.14 Vietnam
7.6 Central & South America
7.6.1 Central & South America Redemption Game Machines Consumption by Type
7.6.2 Central & South America Redemption Game Machines Consumption by Application
7.6.3 Central & South America Redemption Game Machines Consumption by Countries
7.6.4 Mexico
7.6.5 Brazil
7.6.6 Argentina
7.7 Middle East and Africa
7.7.1 Middle East and Africa Redemption Game Machines Consumption by Type
7.7.2 Middle East and Africa Redemption Game Machines Consumption by Application
7.7.3 Central & South America Redemption Game Machines Consumption by Countries
7.7.4 Turkey
7.7.5 Saudi Arabia
7.7.6 U.A.E
8 Company Profiles
8.1 Adrenaline Amusements
8.1.1 Adrenaline Amusements Corporation Information
8.1.2 Adrenaline Amusements Business Overview and Total Revenue (2019 VS 2018)
8.1.3 Adrenaline Amusements Redemption Game Machines Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.1.4 Redemption Game Machines Products and Services
8.1.5 Adrenaline Amusements SWOT Analysis
8.1.6 Adrenaline Amusements Recent Developments
8.2 SEGA
8.2.1 SEGA Corporation Information
8.2.2 SEGA Business Overview and Total Revenue (2019 VS 2018)
8.2.3 SEGA Redemption Game Machines Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.2.4 Redemption Game Machines Products and Services
8.2.5 SEGA SWOT Analysis
8.2.6 SEGA Recent Developments
8.3 Coastal Amusements
8.3.1 Coastal Amusements Corporation Information
8.3.2 Coastal Amusements Business Overview and Total Revenue (2019 VS 2018)
8.3.3 Coastal Amusements Redemption Game Machines Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.3.4 Redemption Game Machines Products and Services
8.3.5 Coastal Amusements SWOT Analysis
8.3.6 Coastal Amusements Recent Developments
8.4 BayTek
8.4.1 BayTek Corporation Information
8.4.2 BayTek Business Overview and Total Revenue (2019 VS 2018)
8.4.3 BayTek Redemption Game Machines Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.4.4 Redemption Game Machines Products and Services
8.4.5 BayTek SWOT Analysis
8.4.6 BayTek Recent Developments
8.5 Elaut
8.5.1 Elaut Corporation Information
8.5.2 Elaut Business Overview and Total Revenue (2019 VS 2018)
8.5.3 Elaut Redemption Game Machines Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.5.4 Redemption Game Machines Products and Services
8.5.5 Elaut SWOT Analysis
8.5.6 Elaut Recent Developments
8.6 Innovative Concepts in Entertainment
8.6.1 Innovative Concepts in Entertainment Corporation Information
8.6.3 Innovative Concepts in Entertainment Redemption Game Machines Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.6.3 Innovative Concepts in Entertainment Redemption Game Machines Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.6.4 Redemption Game Machines Products and Services
8.6.5 Innovative Concepts in Entertainment SWOT Analysis
8.6.6 Innovative Concepts in Entertainment Recent Developments
8.7 Raw Thrills
8.7.1 Raw Thrills Corporation Information
8.7.2 Raw Thrills Business Overview and Total Revenue (2019 VS 2018)
8.7.3 Raw Thrills Redemption Game Machines Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.7.4 Redemption Game Machines Products and Services
8.7.5 Raw Thrills SWOT Analysis
8.7.6 Raw Thrills Recent Developments
8.8 Family Fun Companies
8.8.1 Family Fun Companies Corporation Information
8.8.2 Family Fun Companies Business Overview and Total Revenue (2019 VS 2018)
8.8.3 Family Fun Companies Redemption Game Machines Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.8.4 Redemption Game Machines Products and Services
8.8.5 Family Fun Companies SWOT Analysis
8.8.6 Family Fun Companies Recent Developments
8.9 LAI Games
8.9.1 LAI Games Corporation Information
8.9.2 LAI Games Business Overview and Total Revenue (2019 VS 2018)
8.9.3 LAI Games Redemption Game Machines Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.9.4 Redemption Game Machines Products and Services
8.9.5 LAI Games SWOT Analysis
8.9.6 LAI Games Recent Developments
8.10 Concept Games
8.10.1 Concept Games Corporation Information
8.10.2 Concept Games Business Overview and Total Revenue (2019 VS 2018)
8.10.3 Concept Games Redemption Game Machines Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.10.4 Redemption Game Machines Products and Services
8.10.5 Concept Games SWOT Analysis
8.10.6 Concept Games Recent Developments
8.11 Superwing
8.11.1 Superwing Corporation Information
8.11.2 Superwing Business Overview and Total Revenue (2019 VS 2018)
8.11.3 Superwing Redemption Game Machines Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.11.4 Redemption Game Machines Products and Services
8.11.5 Superwing SWOT Analysis
8.11.6 Superwing Recent Developments
8.12 India Amusement
8.12.1 India Amusement Corporation Information
8.12.2 India Amusement Business Overview and Total Revenue (2019 VS 2018)
8.12.3 India Amusement Redemption Game Machines Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.12.4 Redemption Game Machines Products and Services
8.12.5 India Amusement SWOT Analysis
8.12.6 India Amusement Recent Developments
8.13 TouchMagix
8.13.1 TouchMagix Corporation Information
8.13.2 TouchMagix Business Overview and Total Revenue (2019 VS 2018)
8.13.3 TouchMagix Redemption Game Machines Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.13.4 Redemption Game Machines Products and Services
8.13.5 TouchMagix SWOT Analysis
8.13.6 TouchMagix Recent Developments
8.14 Sunflower Amusement
8.14.1 Sunflower Amusement Corporation Information
8.14.2 Sunflower Amusement Business Overview and Total Revenue (2019 VS 2018)
8.14.3 Sunflower Amusement Redemption Game Machines Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.14.4 Redemption Game Machines Products and Services
8.14.5 Sunflower Amusement SWOT Analysis
8.14.6 Sunflower Amusement Recent Developments
8.15 UNIS Technology
8.15.1 UNIS Technology Corporation Information
8.15.2 UNIS Technology Business Overview and Total Revenue (2019 VS 2018)
8.15.3 UNIS Technology Redemption Game Machines Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.15.4 Redemption Game Machines Products and Services
8.15.5 UNIS Technology SWOT Analysis
8.15.6 UNIS Technology Recent Developments
8.16 KONAMI Group
8.16.1 KONAMI Group Corporation Information
8.16.2 KONAMI Group Business Overview and Total Revenue (2019 VS 2018)
8.16.3 KONAMI Group Redemption Game Machines Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.16.4 Redemption Game Machines Products and Services
8.16.5 KONAMI Group SWOT Analysis
8.16.6 KONAMI Group Recent Developments
8.17 Bandai Namco Amusement
8.17.1 Bandai Namco Amusement Corporation Information
8.17.2 Bandai Namco Amusement Business Overview and Total Revenue (2019 VS 2018)
8.17.3 Bandai Namco Amusement Redemption Game Machines Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.17.4 Redemption Game Machines Products and Services
8.17.5 Bandai Namco Amusement SWOT Analysis
8.17.6 Bandai Namco Amusement Recent Developments
8.18 Andamiro
8.18.1 Andamiro Corporation Information
8.18.2 Andamiro Business Overview and Total Revenue (2019 VS 2018)
8.18.3 Andamiro Redemption Game Machines Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.18.4 Redemption Game Machines Products and Services
8.18.5 Andamiro SWOT Analysis
8.18.6 Andamiro Recent Developments
8.19 Wahlap Technology
8.19.1 Wahlap Technology Corporation Information
8.19.2 Wahlap Technology Business Overview and Total Revenue (2019 VS 2018)
8.19.3 Wahlap Technology Redemption Game Machines Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.19.4 Redemption Game Machines Products and Services
8.19.5 Wahlap Technology SWOT Analysis
8.19.6 Wahlap Technology Recent Developments
9 Redemption Game Machines Production Side by Producing Regions (Countries)
9.1 Global Redemption Game Machines Production Value Forecast by Region (2021-2026)
9.2 Redemption Game Machines Production Forecast by Regions
9.3 Key Redemption Game Machines Producing Regions Forecast
9.3.1 North America
9.3.2 Europe
9.3.3 China
9.3.4 Japan
10 Redemption Game Machines Consumption Forecast by Top Consumers (Regions/Countries)
10.1 Global Redemption Game Machines Consumption Forecast by Region (2021-2026)
10.2 North America Market Consumption YoY Growth Forecast
10.2.1 North America Redemption Game Machines Consumption YoY Growth (2021-2026)
10.2.2 North America Redemption Game Machines Consumption Forecast by Country (2021-2026)
10.3 Europe Market Consumption YoY Growth Forecast
10.3.1 Europe Redemption Game Machines Consumption YoY Growth (2021-2026)
10.3.2 Europe Redemption Game Machines Consumption Forecast by Country (2021-2026)
10.4 Asia Pacific Market Consumption YoY Growth Forecast
10.4.1 Asia Pacific Redemption Game Machines Consumption YoY Growth (2021-2026)
10.4.1 Asia Pacific Redemption Game Machines Consumption Forecast by Regions (2021-2026)
10.5 Latin America Market Consumption YoY Growth Forecast
10.5.1 Latin America Redemption Game Machines Consumption YoY Growth (2021-2026)
10.5.2 Latin America Redemption Game Machines Consumption Forecast by Country (2021-2026)
10.6 Middle East and Africa Market Consumption YoY Growth Forecast
10.6.1 Middle East and Africa Redemption Game Machines Consumption YoY Growth (2021-2026)
10.6.2 Middle East and Africa Redemption Game Machines Consumption Forecast by Country (2021-2026)
11 Value Chain and Sales Channels Analysis
11.1 Value Chain Analysis
11.2 Sales Channels Analysis
11.2.1 Redemption Game Machines Sales Channels
11.2.2 Redemption Game Machines Distributors
11.3 Redemption Game Machines Customers
12 Opportunities & Challenges, Threat and Affecting Factors
12.1 Market Opportunities
12.2 Market Challenges
12.3 Porter’s Five Forces Analysis
13 Key Findings
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer
【掲載企業】
Adrenaline Amusements、SEGA、Coastal Amusements、BayTek、Elaut、Innovative Concepts in Entertainment、Raw Thrills、Family Fun Companies、LAI Games、Concept Games、Superwing、India Amusement、TouchMagix、Sunflower Amusement、UNIS Technology、KONAMI Group、Bandai Namco Amusement、Andamiro、Wahlap Technology
【免責事項】
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