Table of Contents
1 Report Overview
1.1 Research Scope
1.2 Top Video Lottery Terminals (VLT) Manufacturers Covered: Ranking by Revenue
1.3 Market Segment by Type
1.3.1 Global Video Lottery Terminals (VLT) Market Size by Type: 2015 VS 2020 VS 2026 (US$ Million)
1.3.2 Video Gaming Machines
1.3.3 Video Poker Machines
1.3.4 Mechanical Reel Gaming Machines
1.4 Market Segment by Application
1.4.1 Global Video Lottery Terminals (VLT) Consumption by Application: 2015 VS 2020 VS 2026
1.4.2 New/ expansion
1.4.3 Replacement
1.5 Study Objectives
1.6 Years Considered
2 Global Market Perspective
2.1 Global Video Lottery Terminals (VLT) Production Capacity Analysis
2.1.1 Global Video Lottery Terminals (VLT) Production Value (2015-2026)
2.1.2 Global Video Lottery Terminals (VLT) Production (2015-2026)
2.1.3 Global Video Lottery Terminals (VLT) Capacity (2015-2026)
2.1.4 Global Video Lottery Terminals (VLT) Marketing Pricing and Trends
2.2 Global Video Lottery Terminals (VLT) Market Size Growth Potential by Key Producing Regions
2.2.1 Global Video Lottery Terminals (VLT) Market Size by Key Producing Regions: 2015 VS 2021 VS 2026
2.2.2 Global Video Lottery Terminals (VLT) Market Share by Key Producing Regions: 2021 VS 2026
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Primary Interviews with Key Video Lottery Terminals (VLT) Players: Views for Future
3 Market Share by Manufacturers
3.1 Global Top Manufacturers by Video Lottery Terminals (VLT) Production Capacity
3.1.1 Global Top Manufacturers by Video Lottery Terminals (VLT) Production Capacity (2015-2020)
3.1.2 Global Top Manufacturers by Video Lottery Terminals (VLT) Production (2015-2020)
3.1.3 Global 5 and 10 Largest Manufacturers by Video Lottery Terminals (VLT) Production in 2019
3.2 Global Top Manufacturers by Video Lottery Terminals (VLT) Revenue
3.2.1 Global Top Manufacturers by Video Lottery Terminals (VLT) Revenue (2015-2020)
3.2.2 Global Top Manufacturers Market Share by Video Lottery Terminals (VLT) Revenue (2015-2020)
3.2.3 Global Video Lottery Terminals (VLT) Market Concentration Ratio (CR5 and HHI)
3.3 Global Top Manufacturers Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Video Lottery Terminals (VLT) as of 2019)
3.4 Global Video Lottery Terminals (VLT) Average Selling Price (ASP) by Manufacturers
3.5 Key Manufacturers Video Lottery Terminals (VLT) Plants/Factories Distribution and Area Served
3.6 Date of Key Manufacturers Enter into Video Lottery Terminals (VLT) Market
3.7 Key Manufacturers Video Lottery Terminals (VLT) Product Offered
3.8 Mergers & Acquisitions, Expansion Plans
4 Estimate and Forecast by Type (2015-2026)
4.1 Global Video Lottery Terminals (VLT) Historic Market Size by Type (2015-2020)
4.1.2 Global Video Lottery Terminals (VLT) Production Market Share by Type (2015-2020)
4.1.3 Global Video Lottery Terminals (VLT) Production Value Market Share by Type
4.1.4 Video Lottery Terminals (VLT) Average Selling Price (ASP) by Type (2015-2020)
4.2 Global Video Lottery Terminals (VLT) Market Size Forecast by Type (2021-2026)
4.2.2 Global Video Lottery Terminals (VLT) Production Market Share Forecast by Type (2021-2026)
4.2.3 Global Video Lottery Terminals (VLT) Production Value Market Share Forecast by Type
4.2.4 Video Lottery Terminals (VLT) Average Selling Price (ASP) Forecast by Type (2021-2026)
4.3 Global Video Lottery Terminals (VLT) Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End
5 Market Size by Application (2015-2026)
5.1 Global Video Lottery Terminals (VLT) Consumption by Application (2015-2020)
5.2 Global Video Lottery Terminals (VLT) Consumption by Application (2021-2026)
6 Production by Regions: Market Fact & Figures
6.1 Global Video Lottery Terminals (VLT) Production (History Data) by Regions (2015-2020)
6.2 Global Video Lottery Terminals (VLT) Production Value (History Data) by Regions
6.3 North America
6.3.1 North America Video Lottery Terminals (VLT) Production Growth Rate (2015-2020)
6.3.2 North America Video Lottery Terminals (VLT) Production Value Growth Rate (2015-2020)
6.3.3 Key Players Market Share in North America
6.3.4 North America Video Lottery Terminals (VLT) Import & Export (2015-2020)
6.4 Europe
6.4.1 Europe Video Lottery Terminals (VLT) Production Growth Rate (2015-2020)
6.4.2 Europe Video Lottery Terminals (VLT) Production Value Growth Rate (2015-2020)
6.4.3 Key Players Market Share in Europe
6.4.4 Europe Video Lottery Terminals (VLT) Import & Export (2015-2020)
6.5 China
6.5.1 China Video Lottery Terminals (VLT) Production Growth Rate (2015-2020)
6.5.2 China Video Lottery Terminals (VLT) Production Value Growth Rate (2015-2020)
6.5.3 Key Players Market Share in China
6.5.4 China Video Lottery Terminals (VLT) Import & Export (2015-2020)
6.6 Japan
6.6.1 Japan Video Lottery Terminals (VLT) Production Growth Rate (2015-2020)
6.6.2 Japan Video Lottery Terminals (VLT) Production Value Growth Rate (2015-2020)
6.6.3 Key Players Market Share in Japan
6.6.4 Japan Video Lottery Terminals (VLT) Import & Export (2015-2020)
7 Video Lottery Terminals (VLT) Consumption by Regions: Market Fact & Figures
7.1 Global Video Lottery Terminals (VLT) Consumption (History Data) by Regions (2015-2020)
7.2 Global Top Video Lottery Terminals (VLT) Consumers (regions/countries) Ranking and Share of Total Video Lottery Terminals (VLT) Consumption in 2015 VS 2019
7.3 North America
7.3.1 North America Video Lottery Terminals (VLT) Consumption by Type
7.3.2 North America Video Lottery Terminals (VLT) Consumption by Application
7.3.3 North America Video Lottery Terminals (VLT) Consumption by Countries
7.3.4 U.S.
7.3.5 Canada
7.4 Europe
7.4.1 Europe Video Lottery Terminals (VLT) Consumption by Type
7.4.2 Europe Video Lottery Terminals (VLT) Consumption by Application
7.4.3 Europe Video Lottery Terminals (VLT) Consumption by Countries
7.4.4 Germany
7.4.5 France
7.4.6 U.K.
7.4.7 Italy
7.4.8 Russia
7.5 Asia Pacific
7.5.1 Asia Pacific Video Lottery Terminals (VLT) Consumption by Type
7.5.2 Asia Pacific Video Lottery Terminals (VLT) Consumption by Application
7.5.3 Asia Pacific Video Lottery Terminals (VLT) Consumption by Regions
7.5.4 China
7.5.5 Japan
7.5.6 South Korea
7.5.7 India
7.5.8 Australia
7.5.9 Taiwan
7.5.10 Indonesia
7.5.11 Thailand
7.5.12 Malaysia
7.5.13 Philippines
7.5.14 Vietnam
7.6 Central & South America
7.6.1 Central & South America Video Lottery Terminals (VLT) Consumption by Type
7.6.2 Central & South America Video Lottery Terminals (VLT) Consumption by Application
7.6.3 Central & South America Video Lottery Terminals (VLT) Consumption by Countries
7.6.4 Mexico
7.6.5 Brazil
7.6.6 Argentina
7.7 Middle East and Africa
7.7.1 Middle East and Africa Video Lottery Terminals (VLT) Consumption by Type
7.7.2 Middle East and Africa Video Lottery Terminals (VLT) Consumption by Application
7.7.3 Central & South America Video Lottery Terminals (VLT) Consumption by Countries
7.7.4 Turkey
7.7.5 Saudi Arabia
7.7.6 U.A.E
8 Company Profiles
8.1 Scientific Games
8.1.1 Scientific Games Corporation Information
8.1.2 Scientific Games Business Overview and Total Revenue (2019 VS 2018)
8.1.3 Scientific Games Video Lottery Terminals (VLT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.1.4 Video Lottery Terminals (VLT) Products and Services
8.1.5 Scientific Games SWOT Analysis
8.1.6 Scientific Games Recent Developments
8.2 IGT
8.2.1 IGT Corporation Information
8.2.2 IGT Business Overview and Total Revenue (2019 VS 2018)
8.2.3 IGT Video Lottery Terminals (VLT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.2.4 Video Lottery Terminals (VLT) Products and Services
8.2.5 IGT SWOT Analysis
8.2.6 IGT Recent Developments
8.3 Playtech
8.3.1 Playtech Corporation Information
8.3.2 Playtech Business Overview and Total Revenue (2019 VS 2018)
8.3.3 Playtech Video Lottery Terminals (VLT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.3.4 Video Lottery Terminals (VLT) Products and Services
8.3.5 Playtech SWOT Analysis
8.3.6 Playtech Recent Developments
8.4 Novomatic
8.4.1 Novomatic Corporation Information
8.4.2 Novomatic Business Overview and Total Revenue (2019 VS 2018)
8.4.3 Novomatic Video Lottery Terminals (VLT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.4.4 Video Lottery Terminals (VLT) Products and Services
8.4.5 Novomatic SWOT Analysis
8.4.6 Novomatic Recent Developments
8.5 Sisal Group
8.5.1 Sisal Group Corporation Information
8.5.2 Sisal Group Business Overview and Total Revenue (2019 VS 2018)
8.5.3 Sisal Group Video Lottery Terminals (VLT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.5.4 Video Lottery Terminals (VLT) Products and Services
8.5.5 Sisal Group SWOT Analysis
8.5.6 Sisal Group Recent Developments
8.6 SYNOT GROUP
8.6.1 SYNOT GROUP Corporation Information
8.6.3 SYNOT GROUP Video Lottery Terminals (VLT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.6.3 SYNOT GROUP Video Lottery Terminals (VLT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.6.4 Video Lottery Terminals (VLT) Products and Services
8.6.5 SYNOT GROUP SWOT Analysis
8.6.6 SYNOT GROUP Recent Developments
8.7 Apollo Games
8.7.1 Apollo Games Corporation Information
8.7.2 Apollo Games Business Overview and Total Revenue (2019 VS 2018)
8.7.3 Apollo Games Video Lottery Terminals (VLT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.7.4 Video Lottery Terminals (VLT) Products and Services
8.7.5 Apollo Games SWOT Analysis
8.7.6 Apollo Games Recent Developments
9 Video Lottery Terminals (VLT) Production Side by Producing Regions (Countries)
9.1 Global Video Lottery Terminals (VLT) Production Value Forecast by Region (2021-2026)
9.2 Video Lottery Terminals (VLT) Production Forecast by Regions
9.3 Key Video Lottery Terminals (VLT) Producing Regions Forecast
9.3.1 North America
9.3.2 Europe
9.3.3 China
9.3.4 Japan
10 Video Lottery Terminals (VLT) Consumption Forecast by Top Consumers (Regions/Countries)
10.1 Global Video Lottery Terminals (VLT) Consumption Forecast by Region (2021-2026)
10.2 North America Market Consumption YoY Growth Forecast
10.2.1 North America Video Lottery Terminals (VLT) Consumption YoY Growth (2021-2026)
10.2.2 North America Video Lottery Terminals (VLT) Consumption Forecast by Country (2021-2026)
10.3 Europe Market Consumption YoY Growth Forecast
10.3.1 Europe Video Lottery Terminals (VLT) Consumption YoY Growth (2021-2026)
10.3.2 Europe Video Lottery Terminals (VLT) Consumption Forecast by Country (2021-2026)
10.4 Asia Pacific Market Consumption YoY Growth Forecast
10.4.1 Asia Pacific Video Lottery Terminals (VLT) Consumption YoY Growth (2021-2026)
10.4.1 Asia Pacific Video Lottery Terminals (VLT) Consumption Forecast by Regions (2021-2026)
10.5 Latin America Market Consumption YoY Growth Forecast
10.5.1 Latin America Video Lottery Terminals (VLT) Consumption YoY Growth (2021-2026)
10.5.2 Latin America Video Lottery Terminals (VLT) Consumption Forecast by Country (2021-2026)
10.6 Middle East and Africa Market Consumption YoY Growth Forecast
10.6.1 Middle East and Africa Video Lottery Terminals (VLT) Consumption YoY Growth (2021-2026)
10.6.2 Middle East and Africa Video Lottery Terminals (VLT) Consumption Forecast by Country (2021-2026)
11 Value Chain and Sales Channels Analysis
11.1 Value Chain Analysis
11.2 Sales Channels Analysis
11.2.1 Video Lottery Terminals (VLT) Sales Channels
11.2.2 Video Lottery Terminals (VLT) Distributors
11.3 Video Lottery Terminals (VLT) Customers
12 Opportunities & Challenges, Threat and Affecting Factors
12.1 Market Opportunities
12.2 Market Challenges
12.3 Porter’s Five Forces Analysis
13 Key Findings
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer
【掲載企業】
Scientific Games、IGT、Playtech、Novomatic、Sisal Group、SYNOT GROUP、Apollo Games
【免責事項】
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