ビデオ宝くじ端末(VLT)の世界市場2020-2026:ビデオゲーミングマシン、ビデオポーカーマシン、メカニカルリールゲーミングマシン

QYResearchが発行した調査報告書(QYR20AP13009)
◆英語タイトル:Global Video Lottery Terminals (VLT) Industry Research Report, Growth Trends and Competitive Analysis 2020-2026
◆商品コード:QYR20AP13009
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当リサーチレポートでは、ビデオ宝くじ端末(VLT)の世界市場規模が2019年xx百万ドルから2026年xx百万ドルまで年平均xx%成長すると予測しています。当レポートは、ビデオ宝くじ端末(VLT)のグローバル市場動向、主要メーカー別の市場シェア、種類別市場規模(ビデオゲーミングマシン、ビデオポーカーマシン、メカニカルリールゲーミングマシン)、用途別市場規模(新規/拡張、交換)、地域別(北米、ヨーロッパ、中国、日本)生産規模、地域別(北米、ヨーロッパ、アジア、中南米、中東・アフリカ)消費規模、バリューチェーン、販売チャネル、市場機会・課題・市場環境分析、関連企業情報などを掲載しています。

・レポート概要
・グローバル市場動向
・メーカー別市場シェア
・ビデオ宝くじ端末(VLT)の種類別市場予測2015-2026:ビデオゲーミングマシン、ビデオポーカーマシン、メカニカルリールゲーミングマシン
・ビデオ宝くじ端末(VLT)の用途別市場予測2015-2026:新規/拡張、交換
・ビデオ宝くじ端末(VLT)の地域別生産規模2015-2026:北米、ヨーロッパ、中国、日本
・ビデオ宝くじ端末(VLT)の地域別消費規模2015-2026:北米、ヨーロッパ、アジア、中南米、中東・アフリカ
・関連企業情報:Scientific Games、IGT、Playtech、Novomatic、Sisal Group、SYNOT GROUP、Apollo Games
・ビデオ宝くじ端末(VLT)の地域別生産規模予測2021-2026:北米、ヨーロッパ、中国、日本
・ビデオ宝くじ端末(VLT)の地域別消費規模予測2021-2026:北米、ヨーロッパ、アジア、中南米、中東・アフリカ
・バリューチェーン及び販売チャネル分析
・市場機会・課題・市場環境分析
・結論
【レポートの概要】

A video lottery terminal (VLT), also sometimes known as a video gaming terminal, video slots, or the video lottery, is a type of electronic gambling machine. They are typically operated by a region’s lottery, and situated at licensed establishments such as bars and restaurants.The Video Lottery Terminals (VLT) market was valued at US$ xx Million in 2019 and is projected to reach US$ xx Million by 2026, at a CAGR of xx% during the forecast period. In this study, 2019 has been considered as the base year and 2020 to 2026 as the forecast period to estimate the market size for Video Lottery Terminals (VLT).

In terms of production side, this report researches the Video Lottery Terminals (VLT) capacity, production, value, ex-factory price, growth rate, market share for major manufacturers, regions (or countries) and type.
In terms of consumption side, this report focuses on the consumption of Video Lottery Terminals (VLT) by regions (countries) and application.
The global Video Lottery Terminals (VLT) market is thoroughly, accurately, and comprehensively assessed in the report with a large focus on market dynamics, market competition, regional growth, segmental analysis, and key growth strategies. Buyers of the report will have access to verified market figures, including global market size in terms of revenue and volume. As part of production analysis, the authors of the report have provided reliable estimations and calculations for global revenue and volume by Type segment of the global Video Lottery Terminals (VLT) market. These figures have been provided in terms of both revenue and volume for the period 2015-2026. Additionally, the report provides accurate figures for production by region in terms of revenue as well as volume for the same period. The report also includes production capacity statistics for the same period.
Geographic Segmentation
The report offers exhaustive assessment of different region-wise and country-wise Video Lottery Terminals (VLT) markets such as the U.S., Canada, Germany, France, the U.K., Italy, Russia, China, Japan, South Korea, Taiwan, India, the Philippines, Malaysia, Thailand, Indonesia, Vietnam Australia, Mexico, Brazil, Saudi Arabia, the UAE and Turkey etc. Key regions covered in the report are North America, Europe, Asia-Pacific, Latin America, and the Middle East and Africa.
For the period 2015-2026, the report provides country-wise revenue and production capacity analysis and region-wise revenue and volume analysis of the global Video Lottery Terminals (VLT) market. For the period 2015-2020, it provides consumption (consumption) analysis and forecast of different regional markets by Application as well as by Type in terms of volume.
Market Segmentation
The report includes a detailed analysis of leading and by Type and by Application segments of the global Video Lottery Terminals (VLT) market. All of the segments covered in the report are broadly analyzed based on some deciding factors. The segmental analysis section of the report offers value, volume analysis and forecast of the global Video Lottery Terminals (VLT) market by Type and by Application segment for the period 2015-2026.
Segment by Type, the Video Lottery Terminals (VLT) market is segmented into
Video Gaming Machines
Video Poker Machines
Mechanical Reel Gaming Machines

Segment by Application, the Video Lottery Terminals (VLT) market is segmented into
New/ expansion
Replacement
Competitive Landscape and Video Lottery Terminals (VLT) Market Share Analysis
Video Lottery Terminals (VLT) market competitive landscape provides details and data information by manufacturers. The report offers comprehensive analysis and accurate statistics on production capacity, revenue and price by the player for the period 2015-2020. Details included are company description, major businesses, company total revenue and the production capacity, revenue generated in Video Lottery Terminals (VLT) business, competitors, the date to enter into the Video Lottery Terminals (VLT) market, Video Lottery Terminals (VLT) product introduction, recent developments, etc.

The major vendors covered:
Scientific Games
IGT
Playtech
Novomatic
Sisal Group
SYNOT GROUP
Apollo Games

The study objectives are:
To analyze and research the global Video Lottery Terminals (VLT) status and future forecast, involving capacity, production, value, consumption, growth rate (CAGR), market share, historical and forecast.
To present the key Video Lottery Terminals (VLT) manufacturers, capacity, production, revenue, market share, and recent development.
To split the breakdown data by regions, type, manufacturers and application.
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of Video Lottery Terminals (VLT) are as follows:
History Year: 2015-2020
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026

【レポートの目次】

Table of Contents

1 Report Overview
1.1 Research Scope
1.2 Top Video Lottery Terminals (VLT) Manufacturers Covered: Ranking by Revenue
1.3 Market Segment by Type
1.3.1 Global Video Lottery Terminals (VLT) Market Size by Type: 2015 VS 2020 VS 2026 (US$ Million)
1.3.2 Video Gaming Machines
1.3.3 Video Poker Machines
1.3.4 Mechanical Reel Gaming Machines
1.4 Market Segment by Application
1.4.1 Global Video Lottery Terminals (VLT) Consumption by Application: 2015 VS 2020 VS 2026
1.4.2 New/ expansion
1.4.3 Replacement
1.5 Study Objectives
1.6 Years Considered

2 Global Market Perspective
2.1 Global Video Lottery Terminals (VLT) Production Capacity Analysis
2.1.1 Global Video Lottery Terminals (VLT) Production Value (2015-2026)
2.1.2 Global Video Lottery Terminals (VLT) Production (2015-2026)
2.1.3 Global Video Lottery Terminals (VLT) Capacity (2015-2026)
2.1.4 Global Video Lottery Terminals (VLT) Marketing Pricing and Trends
2.2 Global Video Lottery Terminals (VLT) Market Size Growth Potential by Key Producing Regions
2.2.1 Global Video Lottery Terminals (VLT) Market Size by Key Producing Regions: 2015 VS 2021 VS 2026
2.2.2 Global Video Lottery Terminals (VLT) Market Share by Key Producing Regions: 2021 VS 2026
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Primary Interviews with Key Video Lottery Terminals (VLT) Players: Views for Future

3 Market Share by Manufacturers
3.1 Global Top Manufacturers by Video Lottery Terminals (VLT) Production Capacity
3.1.1 Global Top Manufacturers by Video Lottery Terminals (VLT) Production Capacity (2015-2020)
3.1.2 Global Top Manufacturers by Video Lottery Terminals (VLT) Production (2015-2020)
3.1.3 Global 5 and 10 Largest Manufacturers by Video Lottery Terminals (VLT) Production in 2019
3.2 Global Top Manufacturers by Video Lottery Terminals (VLT) Revenue
3.2.1 Global Top Manufacturers by Video Lottery Terminals (VLT) Revenue (2015-2020)
3.2.2 Global Top Manufacturers Market Share by Video Lottery Terminals (VLT) Revenue (2015-2020)
3.2.3 Global Video Lottery Terminals (VLT) Market Concentration Ratio (CR5 and HHI)
3.3 Global Top Manufacturers Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Video Lottery Terminals (VLT) as of 2019)
3.4 Global Video Lottery Terminals (VLT) Average Selling Price (ASP) by Manufacturers
3.5 Key Manufacturers Video Lottery Terminals (VLT) Plants/Factories Distribution and Area Served
3.6 Date of Key Manufacturers Enter into Video Lottery Terminals (VLT) Market
3.7 Key Manufacturers Video Lottery Terminals (VLT) Product Offered
3.8 Mergers & Acquisitions, Expansion Plans

4 Estimate and Forecast by Type (2015-2026)
4.1 Global Video Lottery Terminals (VLT) Historic Market Size by Type (2015-2020)
4.1.2 Global Video Lottery Terminals (VLT) Production Market Share by Type (2015-2020)
4.1.3 Global Video Lottery Terminals (VLT) Production Value Market Share by Type
4.1.4 Video Lottery Terminals (VLT) Average Selling Price (ASP) by Type (2015-2020)
4.2 Global Video Lottery Terminals (VLT) Market Size Forecast by Type (2021-2026)
4.2.2 Global Video Lottery Terminals (VLT) Production Market Share Forecast by Type (2021-2026)
4.2.3 Global Video Lottery Terminals (VLT) Production Value Market Share Forecast by Type
4.2.4 Video Lottery Terminals (VLT) Average Selling Price (ASP) Forecast by Type (2021-2026)
4.3 Global Video Lottery Terminals (VLT) Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

5 Market Size by Application (2015-2026)
5.1 Global Video Lottery Terminals (VLT) Consumption by Application (2015-2020)
5.2 Global Video Lottery Terminals (VLT) Consumption by Application (2021-2026)

6 Production by Regions: Market Fact & Figures
6.1 Global Video Lottery Terminals (VLT) Production (History Data) by Regions (2015-2020)
6.2 Global Video Lottery Terminals (VLT) Production Value (History Data) by Regions
6.3 North America
6.3.1 North America Video Lottery Terminals (VLT) Production Growth Rate (2015-2020)
6.3.2 North America Video Lottery Terminals (VLT) Production Value Growth Rate (2015-2020)
6.3.3 Key Players Market Share in North America
6.3.4 North America Video Lottery Terminals (VLT) Import & Export (2015-2020)
6.4 Europe
6.4.1 Europe Video Lottery Terminals (VLT) Production Growth Rate (2015-2020)
6.4.2 Europe Video Lottery Terminals (VLT) Production Value Growth Rate (2015-2020)
6.4.3 Key Players Market Share in Europe
6.4.4 Europe Video Lottery Terminals (VLT) Import & Export (2015-2020)
6.5 China
6.5.1 China Video Lottery Terminals (VLT) Production Growth Rate (2015-2020)
6.5.2 China Video Lottery Terminals (VLT) Production Value Growth Rate (2015-2020)
6.5.3 Key Players Market Share in China
6.5.4 China Video Lottery Terminals (VLT) Import & Export (2015-2020)
6.6 Japan
6.6.1 Japan Video Lottery Terminals (VLT) Production Growth Rate (2015-2020)
6.6.2 Japan Video Lottery Terminals (VLT) Production Value Growth Rate (2015-2020)
6.6.3 Key Players Market Share in Japan
6.6.4 Japan Video Lottery Terminals (VLT) Import & Export (2015-2020)

7 Video Lottery Terminals (VLT) Consumption by Regions: Market Fact & Figures
7.1 Global Video Lottery Terminals (VLT) Consumption (History Data) by Regions (2015-2020)
7.2 Global Top Video Lottery Terminals (VLT) Consumers (regions/countries) Ranking and Share of Total Video Lottery Terminals (VLT) Consumption in 2015 VS 2019
7.3 North America
7.3.1 North America Video Lottery Terminals (VLT) Consumption by Type
7.3.2 North America Video Lottery Terminals (VLT) Consumption by Application
7.3.3 North America Video Lottery Terminals (VLT) Consumption by Countries
7.3.4 U.S.
7.3.5 Canada
7.4 Europe
7.4.1 Europe Video Lottery Terminals (VLT) Consumption by Type
7.4.2 Europe Video Lottery Terminals (VLT) Consumption by Application
7.4.3 Europe Video Lottery Terminals (VLT) Consumption by Countries
7.4.4 Germany
7.4.5 France
7.4.6 U.K.
7.4.7 Italy
7.4.8 Russia
7.5 Asia Pacific
7.5.1 Asia Pacific Video Lottery Terminals (VLT) Consumption by Type
7.5.2 Asia Pacific Video Lottery Terminals (VLT) Consumption by Application
7.5.3 Asia Pacific Video Lottery Terminals (VLT) Consumption by Regions
7.5.4 China
7.5.5 Japan
7.5.6 South Korea
7.5.7 India
7.5.8 Australia
7.5.9 Taiwan
7.5.10 Indonesia
7.5.11 Thailand
7.5.12 Malaysia
7.5.13 Philippines
7.5.14 Vietnam
7.6 Central & South America
7.6.1 Central & South America Video Lottery Terminals (VLT) Consumption by Type
7.6.2 Central & South America Video Lottery Terminals (VLT) Consumption by Application
7.6.3 Central & South America Video Lottery Terminals (VLT) Consumption by Countries
7.6.4 Mexico
7.6.5 Brazil
7.6.6 Argentina
7.7 Middle East and Africa
7.7.1 Middle East and Africa Video Lottery Terminals (VLT) Consumption by Type
7.7.2 Middle East and Africa Video Lottery Terminals (VLT) Consumption by Application
7.7.3 Central & South America Video Lottery Terminals (VLT) Consumption by Countries
7.7.4 Turkey
7.7.5 Saudi Arabia
7.7.6 U.A.E

8 Company Profiles
8.1 Scientific Games
8.1.1 Scientific Games Corporation Information
8.1.2 Scientific Games Business Overview and Total Revenue (2019 VS 2018)
8.1.3 Scientific Games Video Lottery Terminals (VLT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.1.4 Video Lottery Terminals (VLT) Products and Services
8.1.5 Scientific Games SWOT Analysis
8.1.6 Scientific Games Recent Developments
8.2 IGT
8.2.1 IGT Corporation Information
8.2.2 IGT Business Overview and Total Revenue (2019 VS 2018)
8.2.3 IGT Video Lottery Terminals (VLT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.2.4 Video Lottery Terminals (VLT) Products and Services
8.2.5 IGT SWOT Analysis
8.2.6 IGT Recent Developments
8.3 Playtech
8.3.1 Playtech Corporation Information
8.3.2 Playtech Business Overview and Total Revenue (2019 VS 2018)
8.3.3 Playtech Video Lottery Terminals (VLT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.3.4 Video Lottery Terminals (VLT) Products and Services
8.3.5 Playtech SWOT Analysis
8.3.6 Playtech Recent Developments
8.4 Novomatic
8.4.1 Novomatic Corporation Information
8.4.2 Novomatic Business Overview and Total Revenue (2019 VS 2018)
8.4.3 Novomatic Video Lottery Terminals (VLT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.4.4 Video Lottery Terminals (VLT) Products and Services
8.4.5 Novomatic SWOT Analysis
8.4.6 Novomatic Recent Developments
8.5 Sisal Group
8.5.1 Sisal Group Corporation Information
8.5.2 Sisal Group Business Overview and Total Revenue (2019 VS 2018)
8.5.3 Sisal Group Video Lottery Terminals (VLT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.5.4 Video Lottery Terminals (VLT) Products and Services
8.5.5 Sisal Group SWOT Analysis
8.5.6 Sisal Group Recent Developments
8.6 SYNOT GROUP
8.6.1 SYNOT GROUP Corporation Information
8.6.3 SYNOT GROUP Video Lottery Terminals (VLT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.6.3 SYNOT GROUP Video Lottery Terminals (VLT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.6.4 Video Lottery Terminals (VLT) Products and Services
8.6.5 SYNOT GROUP SWOT Analysis
8.6.6 SYNOT GROUP Recent Developments
8.7 Apollo Games
8.7.1 Apollo Games Corporation Information
8.7.2 Apollo Games Business Overview and Total Revenue (2019 VS 2018)
8.7.3 Apollo Games Video Lottery Terminals (VLT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.7.4 Video Lottery Terminals (VLT) Products and Services
8.7.5 Apollo Games SWOT Analysis
8.7.6 Apollo Games Recent Developments

9 Video Lottery Terminals (VLT) Production Side by Producing Regions (Countries)
9.1 Global Video Lottery Terminals (VLT) Production Value Forecast by Region (2021-2026)
9.2 Video Lottery Terminals (VLT) Production Forecast by Regions
9.3 Key Video Lottery Terminals (VLT) Producing Regions Forecast
9.3.1 North America
9.3.2 Europe
9.3.3 China
9.3.4 Japan

10 Video Lottery Terminals (VLT) Consumption Forecast by Top Consumers (Regions/Countries)
10.1 Global Video Lottery Terminals (VLT) Consumption Forecast by Region (2021-2026)
10.2 North America Market Consumption YoY Growth Forecast
10.2.1 North America Video Lottery Terminals (VLT) Consumption YoY Growth (2021-2026)
10.2.2 North America Video Lottery Terminals (VLT) Consumption Forecast by Country (2021-2026)
10.3 Europe Market Consumption YoY Growth Forecast
10.3.1 Europe Video Lottery Terminals (VLT) Consumption YoY Growth (2021-2026)
10.3.2 Europe Video Lottery Terminals (VLT) Consumption Forecast by Country (2021-2026)
10.4 Asia Pacific Market Consumption YoY Growth Forecast
10.4.1 Asia Pacific Video Lottery Terminals (VLT) Consumption YoY Growth (2021-2026)
10.4.1 Asia Pacific Video Lottery Terminals (VLT) Consumption Forecast by Regions (2021-2026)
10.5 Latin America Market Consumption YoY Growth Forecast
10.5.1 Latin America Video Lottery Terminals (VLT) Consumption YoY Growth (2021-2026)
10.5.2 Latin America Video Lottery Terminals (VLT) Consumption Forecast by Country (2021-2026)
10.6 Middle East and Africa Market Consumption YoY Growth Forecast
10.6.1 Middle East and Africa Video Lottery Terminals (VLT) Consumption YoY Growth (2021-2026)
10.6.2 Middle East and Africa Video Lottery Terminals (VLT) Consumption Forecast by Country (2021-2026)

11 Value Chain and Sales Channels Analysis
11.1 Value Chain Analysis
11.2 Sales Channels Analysis
11.2.1 Video Lottery Terminals (VLT) Sales Channels
11.2.2 Video Lottery Terminals (VLT) Distributors
11.3 Video Lottery Terminals (VLT) Customers

12 Opportunities & Challenges, Threat and Affecting Factors
12.1 Market Opportunities
12.2 Market Challenges
12.3 Porter’s Five Forces Analysis

13 Key Findings

14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

...

【掲載企業】

Scientific Games、IGT、Playtech、Novomatic、Sisal Group、SYNOT GROUP、Apollo Games

【免責事項】
https://www.globalresearch.jp/disclaimer

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